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Clear(); // Track the index so we can generate a unique dictionary key for each object int objectIndex = 0; foreach (GameObjectBase obj in GameObjects) { // Is this object interested in being added to the phone state if (objWriteToPhoneState) { // Generate a name and add the object PhoneApplicationServiceCurrentStateAdd("_obj" + objIndexToString(), obj); // Move to the next object index number objIndex += 1; } } } It might be that there are some game objects that do not need to be maintained when the game is deactivated One example is particle objects They are usually present purely for short-term visual effect, and if they were discarded during the tombstoning process they would have negligible effect on the game when it reawakens Ignoring these objects can reduce the amount of data that needs to be serialized, speeding up the whole process.

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Code 39 Code for Crystal Reports. Create Code 39 barcodes in your reports using our Crystal Reports custom functions along with our software and fonts.

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Dec 23, 2016 · Using Crystal Reports 2013,sp6; Azalea Code39 fonts All the fonts are loaded on users pc and server. I can get numeric and string barcodes to ...

To allow us to control which objects are serialized and which are not, a new property named WriteToPhoneState has been added to GameObjectBase This is a virtual property with just a get part, and by default it simply returns true Classes that want to exclude some or all of their objects from serialization can override this property and return false instead This is exactly what the MatrixParticleObjectBase class does, so by default all particle objects are excluded from serialization If you have a particle object class that you do want to be included, you will need to override in your class and return true once again The WriteGameObjectsToPhoneState function can be simply called from your GameDeactivated function to put all the game objects into the state dictionary..

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it; Ogre does not do IK solving. You still need to sample your IK animations into keyframes that Ogre can use and interpolate. If you do not understand what IK is, visit Wikipedia: http://en.wikipedia.org/wiki/ Inverse_kinematics.

Note Always call WriteGameObjectsToPhoneState before adding any other items to the state dictionary because it clears the dictionary items before adding the game objects.

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Listing 7-6. Account Entity Set Exposed Through Object Context [global::System.ComponentModel.BrowsableAttribute(false)] public global::System.Data.Objects.ObjectQuery<Account> Account { get { if ((this._Account == null)) { this._Account = base.CreateQuery<Account>("[Account]"); } return this._Account; } } Another interesting aspect of the code that is generated for the inheritance model is the static Create method generated for all the classes in the hierarchy. In Listing 7-7, you can see the static method from the Loan entity. In this example, the method is creating a new Loan class and setting the AccountNumber. What is most interesting about this example is that the entity key, AccountNumber, is being used even for the creation of the Loan entity. Listing 7-7. Static CreateLoan Method Exposed in the Loan Entity public static Loan CreateLoan(int accountNumber) { Loan loan = new Loan(); loan.AccountNumber = accountNumber; return loan; } The next step in the process is to map the entity hierarchy to the tables that you created in Listing 7-5. Figure 7-5 shows the mapping details window for the Loan class. Here you can see that unlike the single-table example, where you had to specify a discriminator as a condition, in this example you simply need to map the AccountNumber column in the Loan table to the AccountNumber property of the Account class.

That s everything set up ready for deactivation, so how do we reactivate things when the game restarts This is achieved by calling the GameHost.ReadGameObjectsFromPhoneState function. This function loops through all the objects in the state dictionary, pulling out every object that is derived from GameObjectBase. For each object that is found, it is given back its Game property reference to the GameHost and then added back into the GameObjects collection. The function is shown in Listing 10 12. Listing 10 12. Reinstating objects that were stored in the state dictionary protected void ReadGameObjectsFromPhoneState() { GameObjectBase obj; // Loop for each state item key/value foreach (KeyValuePair<string, object> stateItem in PhoneApplicationService.Current.State) { // Is the value a game object if (stateItem.Value is GameObjectBase) { // It is. Retrieve a reference to the object obj = (GameObjectBase)stateItem.Value; // Set its Game property so that it can see the GameHost obj.Game = this; // Add the object back into the GameObjects collection GameObjects.Add(obj); } } } This function is simply called from the Activated event and together with the changes in the Persistent Content References from the previous section will result in all the game objects being reinstated to their original condition.

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May 12, 2014 · IDAutomation Barcode Technology.​ ... IDAutomation's Font Encoder Formulas for Crystal ...Duration: 2:02Posted: May 12, 2014

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11 Jan 2018 ... How to create Code 39 barcodes in Crystal Reports using the Code 39 Package (barcode fonts and barcode font formulas). [image ...

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